Bluemoon.
Metaverse Platform
Real use cases, not vapourware. Creator-led storytelling made a 3D metaverse platform feel usable to normal people.
The product.
Bluemoon is a Web3 metaverse platform that enables users and brands to host immersive virtual events in 3D environments. It combines social interaction, entertainment, and digital experiences within a virtual ecosystem.
The platform targets both individual users and businesses looking to explore virtual engagement.
What we walked into.
Low awareness of metaverse use cases
Difficulty communicating value
Weak onboarding experience
Limited adoption
What we ran.
- / 01 PR and media campaigns
- / 02 Influencer marketing
- / 03 Event promotion
- / 04 Social media management
- / 05 Content creation
GoPromo focused on showcasing real-world use cases through creators and virtual events, making the platform easier to understand.
What it shipped.
1.9M+ total awareness impressions across launch and event campaigns
14,000+ event registrations generated
6,800+ attended sessions across promoted virtual events
48.5% registration-to-attendance rate
23% uplift in onboarding completion after messaging changes
5.9% average CTR across metaverse event ads
17.4% increase in returning event participants
11 media and creator placements secured during campaign window
Related work.
Gaya Wallet
Gamified reward loops and a full-funnel overhaul turned a leaky wallet into a repeat-use platform with 1M+ wallets created.
Kaizen Labs
Repositioned as a data authority — not another hype tool. High-intent search traffic now does the selling.
Legion Network
Acquisition × retention × gamification. A Web3 super app that hit 22M users and built engagement loops that actually hold.
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